Lead Game Designer
Led systems design for Voxie Tactics, a live-service tactical RPG that reached 250K+ unique players, 1,500+ daily active players, and 3M+ matches played before operations concluded. Served as the primary design authority across product systems while coordinating with engineering, art, production, marketing, community, and executive leadership.
Systems Design
- Owned all core gameplay systems including combat, progression, matchmaking, economy, rewards, itemization, crafting, and PvP structure.
- Designed and balanced combat systems supporting thousands of character permutations.
- Developed class identity frameworks, status systems, turn-order mechanics, and progression structures.
- Created multiple competitive and PvE game modes including Draft Arena, Extreme Arena, Titan Arena, and seasonal events.
Live Operations & Systems Analytics
- Managed balance updates and seasonal content releases throughout the active service period.
- Analyzed live-operations data, including player activity, match volume, economy flows, item creation and destruction, and retention signals, to guide system decisions and content cadence.
- Designed retention-focused systems and event structures.
- Led meta balancing across classes, items, abilities, and competitive modes.
- Managed economy systems spanning 600K+ Voxies or items bought, minted, or forged, with 75%+ of items burned within the ecosystem.
AI Systems
- Designed AI-driven gameplay systems and automated encounters.
- Developed dynamic threat and scaling systems.
- Created anti-camping and anti-exploit mechanics.
- Built AI Director architecture for future survival and roguelite projects.
Leadership
- Acted as primary liaison between design, engineering, art, production, and executive teams.
- Produced detailed game design documentation and implementation specifications.
- Led strategic discussions regarding product direction and long-term feature development.